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Game Review: Valkyria Chronicles
Written by Richard Brown on Wednesday, 18 February 2009
As I had already got the high profile sequels during the summer, I wasn’t really planning to get a PS3 game over Xmas 2008. The January sales changed that, as I sighted this game cheap at HMV. I had read about it before, and the buzz was good, so I took a chance. Did I make the right choice? Read on to find out.
The Basic PlotTwo massive superpowers are at war across the continent of Europa, the mildly democratic Federation, and the monarchist Empire. In the small, neutral nation of Gallia, Welkin Gunther, the son of a famous General, returns to his hometown just in time for it to be attacked by Imperial forces. Joining with the local watch captain Alicia Melchiott, Welkin aids in the evacuation, something helped hugely by his adopted sister Isara, who has fuelled and armed their father’s tank. The trio are conscripted into the Militia, Squad 7, and resolve to drive the Imperial forces from their country. However, the power of the Valkyria, the mythical people from which Europa’s royalty claim descent, is about to be revealed.
Tanks in WatercoloursValkyria Chronicles is an interesting mix between turn based and real time elements. You’re allowed to issue a varying number of commands per turn, and selecting a unit allows you to move it a set distance and attack once in real time. The clever bit is that opposing soldiers will automatically fire if you move one of your own into their line of sight, and will continue to do so for as long as you are in real time mode. This means you have to be both cautious and decisive, as running around in front of the enemy has fatal consequences, but if you position your soldiers right, they’ll catch the Imperial forces in a killzone without needing direct instruction from you. The trick to doing this is judging the terrain, and how your various forces actually work. Scouts are both fast and nimble, and have a talent for exploiting opportunities, but tend to bite off more than they can chew. Stormtroopers move slower, but are tougher and have machineguns, making them better at close range. Snipers do exactly what you would expect, but move very slowly, have limited ammunition, and can only fire on their own turn. Engineers can keep pace with Scouts, but are best used to perform repairs, hand out ammo and clear mines. Tanks are slow moving, but are largely immune to infantry, acting as a shield for your own troops and a really big gun. Lancers are the only form of infantry that tanks worry about, and are in some respects better at killing tanks than actual tanks, but have similar weaknesses to snipers. Unit selection is more involved than some strategy games, and there’s a good variety in the missions, meaning that you can’t rely on the same tactics every time. Some ploys are curiously absent, such as running people over, and there is the odd way the game will handle soldiers being knocked off buildings or into rivers. Nevertheless, there’s real depth here, as the battles are won not through Infinity + 1 Swords or the Tank Rush, but with brains.
Cel-shaded StyleThe fact that the game spends so much effort characterising what are in other games mere cannon fodder, is just one aspect of an almost flawlessly presented game. Sitting somewhere between World War 2, Full Metal Alchemist, and a watercolour painting, Valkyria Chronicles is possibly the most unique looking game on the PS3 format. The cell shaded anime style meshes with a European setting, the detail fading out in the corners of the screen so it gives the impression of an incomplete painting. The game’s menu system is modelled after a novel, and the battlemap looks hand drawn. Then there is the wealth of background in text form. All this adds to the experience, buts the game is still something of a marmite. The menus, talking head cutscenes, slow pace, and very linear gameplay is of a style that hasn’t really changed in decades. Valkyria Chronicles is a very good and innovative Strategic Role Playing Game (SRPG), but is some ways it feels basic, in comparison to the current crop of sandbox games for example. That is admittedly an apples and oranges comparison, but given the wonderful setting created for the game, I really wanted to explore it. Also, I found the story to be more competent than compelling, which is not ideal given the number of gameplay hours you spend watching cutscenes. All that having been said, Sega has truly gone the extra mile with this game, and I’ve found it hard to find flaw.
ConclusionIf was I working for Nippon Ichi when this came out, I’d be worried about my job. Simply the best and most original SRPG I’ve seen in a long time, Valkyria Chronicles matches novel gameplay with novel presentation, although the game just misses being classic. If you fancy something a little different, or a little involved, check it out, it really was a pleasant surprise.
8/10
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